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Job
Engine Graphics Programmer
Backend Developer
• On-site
• Full-time
• 📍 Stockholm
Design, implement, and maintain advanced graphical systems as part of Paradox's Engine & Tools team, strengthening the technical foundation for the studio's games.
Responsibilities
- ▹Help design, implement, and optimize graphical features, shaders, and rendering backends
- ▹Work closely with technical leads, game developers, and artists to align engine functionality with creative goals
- ▹Ensure systems meet performance benchmarks and run efficiently across platforms
Requirements
- ▹3+ years of C++ programming experience, preferably in the game industry
- ▹Expertise in 3D graphics & GPU tech, with strong knowledge of rendering pipelines, HLSL, and compute shaders
- ▹Experience with proprietary game engines and rendering APIs like DirectX12 and Vulkan
- ▹Ability to diagnose and resolve complex performance issues
- ▹Comfortable working in multithreaded environments
- ▹Ability to explain complex technical concepts clearly in English
What we offer
- ▹30 days of paid vacation
- ▹Friday social hour with the team
About the company
Paradox Interactive is a vibrant mix of game developers and publishers known worldwide for their strategy games, with an active player base of over five million each month; they embrace a nerdy culture, regularly interact with fans, and end each Friday with a social hour.
Languages: Angol: Felsőfok
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