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Engine Graphics Programmer

Backend Developer • Vor Ort • Vollzeit • 📍 Stockholm

Design, implement, and maintain advanced graphical systems as part of Paradox's Engine & Tools team, strengthening the technical foundation for the studio's games.

Responsibilities

  • Help design, implement, and optimize graphical features, shaders, and rendering backends
  • Work closely with technical leads, game developers, and artists to align engine functionality with creative goals
  • Ensure systems meet performance benchmarks and run efficiently across platforms

Requirements

  • 3+ years of C++ programming experience, preferably in the game industry
  • Expertise in 3D graphics & GPU tech, with strong knowledge of rendering pipelines, HLSL, and compute shaders
  • Experience with proprietary game engines and rendering APIs like DirectX12 and Vulkan
  • Ability to diagnose and resolve complex performance issues
  • Comfortable working in multithreaded environments
  • Ability to explain complex technical concepts clearly in English

What we offer

  • 30 days of paid vacation
  • Friday social hour with the team

About the company

Paradox Interactive is a vibrant mix of game developers and publishers known worldwide for their strategy games, with an active player base of over five million each month; they embrace a nerdy culture, regularly interact with fans, and end each Friday with a social hour.

Languages: Angol: Felsőfok

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