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Experienced Gameplay Programmer - Stellaris
Backend Developer
• On-site
• Full-time
• 📍 Stockholm
Own complex systems across the full breadth of Stellaris, designing architecture for upcoming expansions and providing technical guidance and mentoring to the team.
Responsibilities
- ▹Design and implement new architectural systems for Stellaris expansions
- ▹Lead technical decisions within your domain and contribute to broader architectural discussions
- ▹Improve, refactor, and maintain existing game systems, with an eye for performance and long-term codebase health
- ▹Investigate and fix bugs, including complex and systemic issues
- ▹Profile and optimise game systems to deliver a smooth player experience
- ▹Collaborate closely with designers, artists and QA
- ▹Help junior and mid-level programmers grow through code review, knowledge sharing, and hands-on guidance
- ▹Plan and scope your own work with a high degree of independence, and flag risks early
Requirements
- ▹5 or more years of professional C++ experience in game development, including on a live game with an active player base
- ▹Comfortable navigating and working across a large, complex codebase
- ▹Able to own and drive architecture decisions within your domain
- ▹Interest in performance and profiling, and the habits to back it up
- ▹Strong communication skills and the ability to contribute confidently to design conversations
- ▹Comfortable with Git and Visual Studio
- ▹Good written and spoken English
Nice to have
- ▹Familiarity with Stellaris or a general interest in grand strategy and 4X games
- ▹Experience working on games targeting Linux or Mac
Soft skills
Confident and focused, able to context-switch between tasks without losing momentumStrong communicator who shares thinking early and openlyQuick learner with a can-do attitudeCares about the game's design, not just the codeComfortable with change and shifting plans
About the company
Paradox Interactive's passionate team behind Stellaris, creating a living world that millions of players lose themselves in, with nearly a decade of development history.
Languages: Angol: Haladó szint
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