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Experienced Gameplay Programmer - Stellaris

Backend Developer • Vor Ort • Vollzeit • 📍 Stockholm

Own complex systems across the full breadth of Stellaris, designing architecture for upcoming expansions and providing technical guidance and mentoring to the team.

Responsibilities

  • Design and implement new architectural systems for Stellaris expansions
  • Lead technical decisions within your domain and contribute to broader architectural discussions
  • Improve, refactor, and maintain existing game systems, with an eye for performance and long-term codebase health
  • Investigate and fix bugs, including complex and systemic issues
  • Profile and optimise game systems to deliver a smooth player experience
  • Collaborate closely with designers, artists and QA
  • Help junior and mid-level programmers grow through code review, knowledge sharing, and hands-on guidance
  • Plan and scope your own work with a high degree of independence, and flag risks early

Requirements

  • 5 or more years of professional C++ experience in game development, including on a live game with an active player base
  • Comfortable navigating and working across a large, complex codebase
  • Able to own and drive architecture decisions within your domain
  • Interest in performance and profiling, and the habits to back it up
  • Strong communication skills and the ability to contribute confidently to design conversations
  • Comfortable with Git and Visual Studio
  • Good written and spoken English

Nice to have

  • Familiarity with Stellaris or a general interest in grand strategy and 4X games
  • Experience working on games targeting Linux or Mac

Soft skills

Confident and focused, able to context-switch between tasks without losing momentumStrong communicator who shares thinking early and openlyQuick learner with a can-do attitudeCares about the game's design, not just the codeComfortable with change and shifting plans

About the company

Paradox Interactive's passionate team behind Stellaris, creating a living world that millions of players lose themselves in, with nearly a decade of development history.

Languages: Angol: Haladó szint

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