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Job
· Principal
Senior/Principal Render Engineer
Other
• Principal
• On-site
• Full-time
•
Malmö, Sweden
An experienced Render Engineer on Sharkmob's Core Systems team, elevating the game's visual fidelity and performance across the complex domain of rendering, from console development to GPU optimization.
Stack
Responsibilities
- ▹Works on console development
- ▹Develops rendering features such as modern lighting techniques to support visual fidelity
- ▹Performs GPU, CPU and memory optimization, including improved concurrency
- ▹Diagnoses, fixes and prevents GPU and CPU crashes in render systems
- ▹Helps expand and redefine the team's responsibilities and sets new standards
Requirements
- ▹Excellent mastery of C++ and shader programming
- ▹Significant contribution throughout the full development cycle (pre-production to live) for at least one PC/console game
- ▹Great understanding of modern rendering pipelines and techniques (DirectX 12/Vulkan)
- ▹In-depth understanding of CPU and GPU architecture
- ▹Exceptional skill designing, implementing and improving a feature-rich game engine
- ▹Relocation support is not offered for this position
Nice to have
- ▹Experience working with Unreal Engine
- ▹PlayStation 5 and Xbox Series X development experience
- ▹Experience working on competitive, high-framerate games
Soft skills
Enjoys sharing knowledge, mentoring, spotting teachable momentsCommitted to high technical standardsCommunicates and collaborates well with other disciplines
About the company
Sharkmob is a Swedish game developer founded in 2017, creating AAA-quality PC and console games using Unreal Engine. They are currently developing Exoborne, their first original IP, and released the battle royale Bloodhunt in 2022, set in the Vampire: The Masquerade universe.
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