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Job
· Senior
Lead UX/UI Designer
UX/UI Designer
• Senior
• Remote
• Full-time
•
EU/EMEA
Prism Studio is looking for a Lead UX/UI Designer to own the user interface and player experience of Heptic Arena on PC and console. The role stays hands-on: designing screens, building assets and working in engine.
Responsibilities
- ▹Define and maintain Heptic Arena's UX/UI visual language and design system (components, typography, iconography, colour, motion, accessibility guidelines)
- ▹Lead UI/UX across the full player journey: front end, HUD, menus, progression, store, social features and onboarding
- ▹Design, prototype and deliver wireframes, user flows, screen maps, mockups and final UI assets, from early concept through to polish
- ▹Work with Game Design and Engineering on implementation in Unreal Engine and resolve UX trade-offs and technical constraints early
- ▹Use playtest feedback, analytics and A/B testing to find UX problems and iterate
- ▹Mentor junior designers and freelancers through design reviews, feedback and clear briefs
- ▹Estimate, plan and prioritise UX/UI work with Production and create and track tasks in Jira
- ▹Own UX/UI documentation in Confluence as the single source of truth
- ▹Set up review and QA processes so the implemented UI meets quality, consistency and accessibility standards
- ▹Represent UI/UX in leadership and cross-discipline discussions and advocate for the player's experience
Requirements
- ▹5+ years of experience in game UI/UX design, including at least one shipped PC or console title
- ▹A strong portfolio of PC/console game UI work (not mobile), showing systems-level thinking and polished visual execution
- ▹Deep knowledge of UI design principles, information hierarchy and usability, especially for real-time, action-heavy games
- ▹Hands-on experience implementing UI in Unreal Engine (UMG/Common UI preferred)
- ▹Expert use of design and prototyping tools such as Figma, Miro, Axure, Adobe XD or similar
- ▹Experience building and maintaining a UI design system or style guide
- ▹Proven ability to guide and mentor other designers and give clear, constructive feedback
- ▹Strong communication and documentation skills and confidence presenting and defending design decisions to stakeholders
- ▹Comfortable with Jira, Confluence and Google Workspace
- ▹Self-driven and organized, able to thrive in a remote, self-managing team
- ▹Based in or near the Central European time zone (CET ± 2 hours)
Nice to have
- ▹Experience with UI animation and motion design, such as After Effects, Rive or in-engine animation
Soft skills
Self-drivenOrganizedMentoring and feedback skillsPresentation and communication skills
What we offer
- ▹Fully remote work across Europe
About the company
Prism Studio is a Malta-based game development studio making bold, player-first games. It is a small, cross-disciplinary team working remotely across Europe, with a culture built on ownership, trust and self-management. Its first title, Heptic Arena, is a third-person PvPvE arena shooter set in an intergalactic game show.
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