← Back to list
Job · Senior

Lead UX/UI Designer

UX/UI Designer • Senior • Remote • Full-time • European Union EU/EMEA

Prism Studio is looking for a Lead UX/UI Designer to own the user interface and player experience of Heptic Arena on PC and console. The role stays hands-on: designing screens, building assets and working in engine.

Responsibilities

  • ▹Define and maintain Heptic Arena's UX/UI visual language and design system (components, typography, iconography, colour, motion, accessibility guidelines)
  • ▹Lead UI/UX across the full player journey: front end, HUD, menus, progression, store, social features and onboarding
  • ▹Design, prototype and deliver wireframes, user flows, screen maps, mockups and final UI assets, from early concept through to polish
  • ▹Work with Game Design and Engineering on implementation in Unreal Engine and resolve UX trade-offs and technical constraints early
  • ▹Use playtest feedback, analytics and A/B testing to find UX problems and iterate
  • ▹Mentor junior designers and freelancers through design reviews, feedback and clear briefs
  • ▹Estimate, plan and prioritise UX/UI work with Production and create and track tasks in Jira
  • ▹Own UX/UI documentation in Confluence as the single source of truth
  • ▹Set up review and QA processes so the implemented UI meets quality, consistency and accessibility standards
  • ▹Represent UI/UX in leadership and cross-discipline discussions and advocate for the player's experience

Requirements

  • ▹5+ years of experience in game UI/UX design, including at least one shipped PC or console title
  • ▹A strong portfolio of PC/console game UI work (not mobile), showing systems-level thinking and polished visual execution
  • ▹Deep knowledge of UI design principles, information hierarchy and usability, especially for real-time, action-heavy games
  • ▹Hands-on experience implementing UI in Unreal Engine (UMG/Common UI preferred)
  • ▹Expert use of design and prototyping tools such as Figma, Miro, Axure, Adobe XD or similar
  • ▹Experience building and maintaining a UI design system or style guide
  • ▹Proven ability to guide and mentor other designers and give clear, constructive feedback
  • ▹Strong communication and documentation skills and confidence presenting and defending design decisions to stakeholders
  • ▹Comfortable with Jira, Confluence and Google Workspace
  • ▹Self-driven and organized, able to thrive in a remote, self-managing team
  • ▹Based in or near the Central European time zone (CET ± 2 hours)

Nice to have

  • ▹Experience with UI animation and motion design, such as After Effects, Rive or in-engine animation

Soft skills

Self-drivenOrganizedMentoring and feedback skillsPresentation and communication skills

What we offer

  • ▹Fully remote work across Europe

About the company

Prism Studio is a Malta-based game development studio making bold, player-first games. It is a small, cross-disciplinary team working remotely across Europe, with a culture built on ownership, trust and self-management. Its first title, Heptic Arena, is a third-person PvPvE arena shooter set in an intergalactic game show.

Similar jobs