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Senior Technical Artist: Procedural Art
Backend Developer
• On-site
• Full-time
• 📍 Leeds
A full-time, in-office Senior Technical Artist role on the Rockstar Games Technical Art team in Leeds, creating and maintaining tools and workflows for the Art, Animation and VFX teams, including photogrammetry tools and pipelines, and supporting live scan sessions.
Responsibilities
- ▹Design, develop and support tools and pipelines in DCC and standalone contexts
- ▹Develop automated solutions for data processing
- ▹Stay informed on the latest technology and research related to data pipelines and machine learning
- ▹Write clear and detailed documentation for tools and workflows
- ▹Diagnose and solve technical issues affecting artists
Requirements
- ▹5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or similar
- ▹Experience developing tools for DCCs like Houdini, ZBrush, Agisoft or Metashape
- ▹Experience working through a full game production cycle or long-term project
- ▹A strong understanding of photogrammetry workflows and software
- ▹Proficiency in Python
- ▹Experience with build systems like Jenkins, Airflow or Celery
- ▹An understanding of a 3D asset pipeline and color management
Nice to have
- ▹A degree in Computer Science or a related discipline
- ▹C++ programming skills
- ▹Experience working with package management and deployment systems like Rez or PyPI
- ▹Experience with ML-based photogrammetry workflows like Gaussian Splats or NeRFs
Soft skills
Ability to think creatively and develop innovative solutions to complex problems
About the company
Rockstar Games creates world-class entertainment experiences. The Rockstar Games Technical Art team creates, maintains and enhances tools and workflows for the Art, Animation and VFX teams; it builds and maintains photogrammetry tools and pipelines, supports live scan sessions, and drives innovation and efficiency through continuous research and development.
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