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Job
· Mid-level
Founding Real-Time Systems Engineer - Games - B2B
Other
• Mid-level
• Remote
• Full-time
•
Romania
A new company is syncing real-world live sporting event data with gaming environments in real time, starting with sport and Roblox. They're hiring a founding engineer to lead real-time processing, networking, and delivery architecture, fully remote from Romania.
Responsibilities
- ▹Support the design of LIVESYNC's real-time processing architecture
- ▹Build systems to ingest and process high-frequency live event data
- ▹Build systems for validation, transformation, interpolation and synchronization
- ▹Build the networking and delivery layer between data providers and games
- ▹Design for latency, reliability, failure recovery and scale
- ▹Develop secure, observable cloud infrastructure
- ▹Work closely with the games engineer to optimize the full system
- ▹Design architecture so new data types and platforms can be added
- ▹Contribute to technical decisions, documentation and future hires
Requirements
- ▹Experience building real-time systems where timing, state and reliability matter
- ▹Strong experience in several of: real-time/distributed systems, multiplayer/game networking, WebSockets and high-frequency data, AWS or equivalent cloud, state synchronization, backend development (TypeScript, Go, Rust, C++)
- ▹Strong systems engineering skills, designing scalable real-time backend services
- ▹Systems design experience covering low-latency event processing and high-availability services
- ▹Troubleshooting complex production issues and performance bottlenecks
Nice to have
- ▹Experience with game server infrastructure, motion capture, sports tracking, telemetry, Photon or other live streaming systems
Soft skills
Enjoys difficult technical problemsComfortable making decisions with incomplete informationWilling to challenge assumptions for better solutionsGenuine ownership of the systems builtMoves between architecture and hands-on engineering
About the company
The client is a new company syncing real-world sporting event motion and positional data with gaming environments in real time, initially focused on sport and Roblox.
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