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Software Engineer - Audio
Softwareentwickler
• Vor Ort
• Vollzeit
•
Stockholm, Schweden
Own the audio side of gameplay within Embark's small, tight-knit audio team, taking real ownership and driving solutions forward in Unreal Engine (C++, Blueprints, AngelScript).
Stack
Responsibilities
- ▹Implement and iterate on audio gameplay systems
- ▹Build tools and integrations that help the audio team work faster and more creatively
- ▹Identify and fix issues across the full audio pipeline, from authoring to in-game playback
- ▹Explore emerging approaches to game audio, including AI-assisted systems, generative audio, and dynamic commentary
- ▹Collaborate across disciplines to make sure sound enhances every part of the player experience
Requirements
- ▹Solid experience in game development, with a strong understanding of how audio fits into the full gameplay loop
- ▹Strong C++ skills and a methodical approach to systems programming
- ▹An educational background in engineering or computer science, or equivalent hands-on experience
- ▹A genuine passion for game audio
- ▹The ability to work independently and own your work end to end
Nice to have
- ▹Experience with Unreal Engine and its audio systems
- ▹Ideas or hands-on experience with AI audio: third-party voice generation, dynamic NPC commentary, or procedural sound systems
Soft skills
Independent ownership — picks up problems and drives solutions forwardBrings own ideas to the table rather than just executing
What we offer
- ▹Competitive salaries
- ▹Passionate colleagues to share knowledge with
About the company
Embark offers competitive salaries, passionate colleagues to share knowledge with, and much more — be yourself at Embark and make games while doing so.
Education: Mérnöki vagy informatikai végzettség, vagy ezzel egyenértékű gyakorlati tapasztalat
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