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Gameplay Programmer - Unannounced Game

Backend Developer • On-site • Full-time • 📍 Stockholm

Join the team working on a currently unannounced game, building and maintaining C++ gameplay code across a broad range of systems, from AI to UI.

Responsibilities

  • Build and maintain well-engineered C++ code with high levels of stability and performance
  • Implement new and improve existing features in the game, taking long-term responsibility for their quality
  • Work across multiple different parts of the game code such as gameplay systems, AI, graphics, user interface, scripting, and optimization
  • Solve problems ranging from designing and building new systems from scratch to optimizing features to be both performant and scriptable
  • Collaborate daily with other programmers, designers and artists
  • Identify, investigate and fix bugs in a timely manner
  • Participate in code reviews
  • Help the team level up by sharing knowledge with peers and being open to learning from them
  • Break down design documents into estimated tasks together with other team members

Requirements

  • Professional C++ programming experience
  • Ability to work independently and to take long-term ownership of features
  • Good grasp of English, both written and spoken
  • Familiarity with strategy or simulation game genres

Nice to have

  • Prior experience in game development

Soft skills

Enjoys problem-solving and approaching challenges from different angles
Languages: Angol: Haladó szint

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