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Job
Gameplay Programmer - Unannounced Game
Backend Developer
• On-site
• Full-time
• 📍 Stockholm
Join the team working on a currently unannounced game, building and maintaining C++ gameplay code across a broad range of systems, from AI to UI.
Responsibilities
- ▹Build and maintain well-engineered C++ code with high levels of stability and performance
- ▹Implement new and improve existing features in the game, taking long-term responsibility for their quality
- ▹Work across multiple different parts of the game code such as gameplay systems, AI, graphics, user interface, scripting, and optimization
- ▹Solve problems ranging from designing and building new systems from scratch to optimizing features to be both performant and scriptable
- ▹Collaborate daily with other programmers, designers and artists
- ▹Identify, investigate and fix bugs in a timely manner
- ▹Participate in code reviews
- ▹Help the team level up by sharing knowledge with peers and being open to learning from them
- ▹Break down design documents into estimated tasks together with other team members
Requirements
- ▹Professional C++ programming experience
- ▹Ability to work independently and to take long-term ownership of features
- ▹Good grasp of English, both written and spoken
- ▹Familiarity with strategy or simulation game genres
Nice to have
- ▹Prior experience in game development
Soft skills
Enjoys problem-solving and approaching challenges from different angles
Languages: Angol: Haladó szint
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