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Job
Software Engineer, Java
Software Engineer
• On-site
• Full-time
•
Dundee, United Kingdom
A full-time, in-office Software Engineer role on the Rockstar Games Information Systems team in Dundee, building production software tools used by all game development disciplines across Rockstar Games projects (task management software, defect trackers with console integration, distributed video recording systems, reporting and analytics applications).
Responsibilities
- ▹Design and implement solutions to help meet the challenges of fast-paced game development
- ▹Contribute towards the team's software design guidelines
- ▹Collaborate with other Rockstar technology teams across worldwide studios
- ▹Develop a strong understanding of the systems in use and learn new technologies to help advance the applications
Requirements
- ▹3+ years of professional experience in Java backend development
- ▹Strong command of Java, from low-level optimization to high-level architecture
- ▹Deep expertise in the Spring Boot ecosystem and JPA/Hibernate
- ▹Proven experience designing and scaling RESTful APIs
- ▹Solid understanding of MySQL (or other major RDBMS) with query-tuning experience
- ▹Hands-on experience with Apache Kafka and change data capture (CDC) pipelines
- ▹Proficient in Java performance profiling and debugging
- ▹Comfortable working in Linux environments
Nice to have
- ▹Familiarity with Directed Acyclic Graphs and Graph Databases
- ▹Familiarity with media processing tools like FFMPEG
- ▹Exposure to version control, CI/CD systems and build automation
- ▹Experience with service-oriented architecture and multi-tier server applications
- ▹Exposure to caching systems, Spring Cloud, Swagger
- ▹Experience with data warehousing solutions like Snowflake / Apache Doris
- ▹Familiarity with Debezium
Soft skills
Strong communication and production-support skills
About the company
Rockstar Games creates world-class entertainment experiences. The Rockstar Games Information Systems team creates and maintains production software tools that are used by all game development disciplines to support the creation of every Rockstar Games project.
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