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Software Engineer (Endpoint)
Software Engineer
• On-site
• Full-time
•
Ghent, Belgium
🌍 We’re making security suck less for developers. Security tools haven’t kept up with how software is built today. They interrupt teams, slow releases, and turn security into a bottleneck instead of a capability. We built Aikido to change that. Aikido builds developer-first security products that reduce real risk without getting in the way of shipping software. We focus on what actually matters and automate the rest. We’re taking on legacy security tools teams have been stuck with, and we’re winning. If you want to help us take market share and build products developers actually enjoy using, you’re in the right place. Founded in 2022 by third-time founders, Aikido has $85M in the bank and a long runway ahead. We’re building toward self-securing software. Join an all-star team. Take real ownership. Push boundaries. Build things that matter. As a Software Engineer (Endpoint), you'll be working closely with the Aikido team. Responsibilities Design, build, and maintain endpoint agent components in Rust, Go, and C++ across Windows, macOS, and Linux, with a focus on performance, stability, and low resource footprint. Develop and maintain kernel-level and privileged code: Windows minifilter/WFP drivers and ETW consumers, macOS System/Endpoint Security Extensions, and Linux eBPF/LSM-based sensors. Implement telemetry collection, process/file/network event tracing, and real-time detection and prevention logic in coordination with threat research and detection engineering teams. Debug complex issues in production and at the OS boundary — crashes, BSODs/panics, race conditions, and compatibility regressions across OS versions — using WinDbg, LLDB, and crash dump analysis. Own code quality and release readiness: code reviews, unit and integration tests, driver signing and packaging, and secure coding practices for code running with the highest system privileges.
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