Ubisoft's Anvil team is looking for a Tools Programmer to design and implement the technologies used by content creation teams, working on the internally developed Anvil engine that powers titles such as Assassin's Creed, Rainbow Six Siege, and Rider's Republic. The role involves working closely with artists, designers, and fellow programmers to build intuitive, iterative tools.
Responsibilities
- ▹Work closely with artists and designers to understand their tooling needs
- ▹Design and implement solutions for tooling problems
- ▹Make recommendations to improve existing systems and keep documentation clear
- ▹Collaborate regularly with programmers and tools support specialists to resolve bugs
- ▹Share innovations and learnings with the tools community
Requirements
- ▹At least 5 years of programming experience, ideally in video games or a relevant equivalent field
- ▹A degree in computer science, software engineering, or equivalent training
- ▹Excellent command of C#
- ▹Strong analytical and synthesis skills with attention to detail
- ▹Ability to work in a team with good interpersonal and communication skills
- ▹Autonomy, curiosity, and resourcefulness
- ▹Flexibility to adapt to changes in work organization
Nice to have
- ▹Knowledge of C++, WPF, or SQL
- ▹Experience developing on a game engine (Scimitar/Anvil)
Soft skills
Creativity in solving tooling problemsTeamwork and communicationAutonomy and curiosityAdaptability to changing work organization
About the company
Ubisoft's Anvil team develops the internally built Anvil game engine, used by teams across all of the studio's locations worldwide to create titles including Assassin's Creed, Rainbow Six Siege, and Rider's Republic.
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