As part of the game services group powering player-facing online functionality and highly scalable backend systems, you'll work on online systems related to player progression, social interaction, game orchestration, monetization and authentication.
Responsibilities
- ▹Design, build, and maintain live service functionality supporting multiple games, such as messaging, VOIP, lobbies, inventory, matchmaking and microtransactions
- ▹Work with distributed backend systems in a live service environment handling millions of players' data
- ▹Collaborate within your team and with other teams to build highly-scalable, secure and reliable online services
- ▹Innovate and explore new technologies, improving tooling, workflows and architecture for online systems
Requirements
- ▹Strong programming skills and 5+ years of professional experience with Go
- ▹Experience with large-scale data-intensive systems
- ▹Experience with Kubernetes and cloud environments, preferably GCP
- ▹The ability and passion to take ownership and drive work forward
- ▹A curious mindset and comfort working in a highly collaborative environment
- ▹Professional English communication skills
Nice to have
- ▹Experience with cloud-native databases, specifically Google Spanner
- ▹Experience building or operating authentication systems using OpenID or similar standards
- ▹Some years of professional experience with C++
- ▹Experience working with game engines, specifically Unreal Engine
What we offer
- ▹Competitive salaries
- ▹Passionate colleagues to share knowledge with
About the company
Embark Studios' game services group powers player-facing online functionality and manages highly scalable backend systems. Core technologies include Go, C++, Unreal Engine 5, Google Cloud Platform (GCP), SQL (using Google Spanner), Redis, Kubernetes and Bazel.
Languages: Angol: Felsőfok
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