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Lead Technical Artist

Sonstige • Lead • Vor Ort • Vollzeit • Europäische Union BLANK, EU/EMEA

Epic Games is looking for a Lead Technical Artist to guide a team of Technical Artists building visually compelling, performant game worlds as part of a collaboration with Disney. A hands-on leadership role open to multiple US locations.

Responsibilities

  • ▹Profile game content and resolve performance bottlenecks in collaboration with Art and Engineering
  • ▹Optimise geometry, materials, shaders, textures, lighting, foliage and VFX to meet performance and memory budgets
  • ▹Help artists apply best practices for LODs, instancing, streaming and content scalability across target platforms
  • ▹Conduct content reviews and develop validation tools to identify technical issues early
  • ▹Develop and maintain tools that support efficient environment creation, including terrain, foliage, procedural generation and asset placement
  • ▹Partner with Environment Art and Level Design to improve world-building workflows and troubleshoot production issues
  • ▹Implement established standards for modular assets, materials and content organisation
  • ▹Document tools and workflows, helping artists adopt them effectively
  • ▹Lead the day-to-day work of a small Technical Art team, coordinating priorities and deliverables with Production and technical leadership
  • ▹Mentor Technical Artists through feedback, technical reviews and hands-on problem-solving
  • ▹Balance individual contributions with delegation, giving team members clear ownership and opportunities to grow
  • ▹Communicate progress, dependencies and technical risks to project leadership
  • ▹Coordinate initiatives with Tech Art Leads on other projects in the same development environment
  • ▹Help establish usage guidelines and train artists on approved workflows, following studio policies for intellectual property, licensing and data security
  • ▹Evaluate results against quality and efficiency goals, recommending which workflows to refine or expand

Requirements

  • ▹Experience shipping and supporting a live-service game
  • ▹Strong professional experience in technical art for games, including contributions to a shipped title or comparably complex production
  • ▹Experience leading or mentoring Technical Artists and coordinating technical work across disciplines
  • ▹Practical knowledge of real-time rendering, profiling, content optimisation and performance budgets
  • ▹Experience with world-building pipelines, procedural workflows, LOD systems and content streaming
  • ▹Proficiency with Unreal Engine, Unity or a proprietary game engine
  • ▹Scripting or programming experience for tool development, using languages such as Python, C# or C++
  • ▹Familiarity with shader and material development, alongside tools such as Houdini, Maya or Blender
  • ▹Strong problem-solving, communication and prioritisation skills, with an appreciation for artistic quality

Soft skills

Problem-solvingCommunicationPrioritisationAppreciation for artistic qualityMentoring and delegation

What we offer

  • ▹Epic's generous benefit plans and discretionary incentive programs for most employees
  • ▹Annual base pay: New York USD 235,042-344,728, California USD 215,456-316,001, Washington USD 195,869-287,274

About the company

Epic Games is a leading interactive entertainment company that has made award-winning games and engine technology for over 30 years. Unreal Engine lets developers build high-fidelity interactive experiences for PC, console, mobile and VR.

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