
Senior Network Programmer
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
To learn more, please visit: www.ubisoftgroup.com
Purpose of position:
As a network programmer, you will be responsible for selecting appropriate network function design solutions for different game projects, and effectively use the middleware provided by Ubisoft's middle platform combined with independent development to implement the game's network-related functions. Your solution needs to support game clients to access background services in a fast, efficient and stable manner. At the same time, it is necessary to consider cross-platform play, multi-platform support, high concurrency and other key requirements. In addition, in your daily work, you need to independently drive function design, execution, troubleshooting and promote optimization.
Job Requirements:
Strong experience in C++ development and online services development (C# .Net Core or other languages).
Experience in game development.
Knowledge of online service APIs and communication protocols.
Understanding of game networking models, including client-server and peer-to-peer architectures.
Ability to work in a collaborative, cross-disciplinary environment.
Excellent communication skills in both English and Chinese.
Knowledge of Git-based workflows, GitLab CI/CD, or Docker are considered a plus.
Experience with Linux is considered a plus.
Experience in console development is a plus.
Strong learning ability is a plus.
Implement and maintain online game services and networking solutions.
Work closely with gameplay programmers to integrate network library into the game.
Debug problems related to network library and identify network performance issue.
Work closely with game designers to clarify network/server design requirements.
Take responsibility for all online requirements for production including first party and UOR.
Contribute to system design and technical documentation. Give insight from high level of network.
Be a bridge between production team and Ubisoft online service team. Taking new tech and solution from online service team to benefit production.
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