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Unreal Technical Artist

Backend Developer • On-site • Full-time • 📍 Potsdam
Company Description DARK BAY Virtual Production Studio enables all kinds of filming to be produced under completely new creative parameters and production facilities. Digital backgrounds are already pre-produced as 3D worlds for the shoot and projected onto a LED screen around any physical set. Responsibilities: - Work with a CG Lead / Creative Director to design and build interactive experiences using Unreal - Experience in creating interaction and functionality using Unreal's Blueprints system - Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation - Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices - Optimization - Optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices - Collaborate with developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases Requirements: - Extensive experience working with Unreal Engine - Advanced experience of Unreal's Blueprints system - Advanced experience with Maya - Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Substance Designer/Painter, Houdini - Experience with VR/AR authoring in Unreal - Maya Rigging experience - Shader programming experience - Scripting skills with MEL, Python, C#, Javascript and C++

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