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C++ Software Developer (3D) – Remote Contractor

Softwareentwickler • Medior • Remote • Vertrag / Projekt • Deutschland Deutschland

Abstract is looking for a 3D C++ developer to work on real-time 3D graphics: low-level rendering, performance optimization, shader writing or plugin development.

Stack

Responsibilities

  • ▹Architect robust and efficient solutions on the low-level rendering side
  • ▹Optimize performance on the system side
  • ▹Write complex real-time shaders
  • ▹Design and develop best-in-class plugins that rival native capabilities
  • ▹Deliver cutting-edge solutions across the company's product portfolio

Requirements

  • ▹Ability to write clean, well-structured C++ code with multi-threaded programming techniques
  • ▹Expertise in error handling, debugging tools and techniques, and defensive programming
  • ▹Experience with advanced techniques for real-time rendering, lighting or shading
  • ▹Proficiency in writing and optimizing material shaders with HLSL, GLSL or Metal
  • ▹Experience with OpenGL and at least one modern graphics API such as Vulkan or Metal
  • ▹Proven experience working on a 3D engine or developing native-feel integrations
  • ▹Knowledge of GPU architecture, programming and/or parallel computing techniques

Nice to have

  • ▹Interest in emerging web technologies like WebGPU and WebAssembly, or in compiler construction

Soft skills

Passion for learningDrive to push the boundaries of real-time 3D graphics

What we offer

  • ▹Remote work

About the company

Abstract is a group of companies developing bleeding-edge 3D technology (InstaLOD, InstaMAT, InstaREC, RSX Engine, Polyverse). Its clients include game developers, automotive manufacturers and aerospace companies.

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